Sunday, 31 March 2024

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Show HN: 2FAGuard – TOTP Authenticator for Windows
3 by timokoessler | 0 comments on Hacker News.
A modern and secure Windows app for managing your 2FA authentication codes with multiple import and export options. The data is encrypted using AEGIS-256 and Argon2id and the app supports Windows Hello. A portable version is available.

New Show Hacker News story: latest news

Show HN: ProductivityXP – Earn XP from your to-do list
2 by garyflee | 0 comments on Hacker News.
I made a list app. Every item you check off gives you XP. Every 100 XP you earn, you level up. Your reward? A higher number on your Profile page to show off. Features: - Create multiple lists - Add optional notes to your items - Schedule optional alerts for your items - Star items to easily track them - Track the total number of completed items across all lists - Keep your daily visit streak going as long as you can by checking on your lists every day - Dark mode - No ads ProductivityXP doesn’t require an Internet connection. It works completely offline.

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Show HN: AI-powered personal email asisstant
2 by napsy | 0 comments on Hacker News.
I've created a small tool that can access GMail emails, summarizes them and suggest action items, based on your personal bio. It's privacy-friendly as it supports ollama or OpenAI. It also comes with a neat web UI interface.

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Show HN: Truncate, a word-based strategy game
9 by liambigelow | 6 comments on Hacker News.
Truncate is a chess flavoured word game that blends spatial reasoning and wordplay. In puzzle mode, you beat back your NPC opponent's words and take over their territory. Truncate started as a pen and paper game between a friend and I, evolved into a handmade board game, and finally arrived at an online puzzle game. Like any good word game, there is of course a daily mode, shareable with the tried and true grid of emojis We've been playtesting it with friends and family for a few months, which has helped iron out the tutorials and gameplay, and we're finally happy with an MVP worth sharing! Technical deets: The client and server are written in Rust, with the visuals built using egui (as an experiment in Rust's GUI ecosystem). We'd love any feedback!